Best 12-Win Hearthstone Duels Decks to Play This Week - Relic DH, Wildseed Hunter & More

Do you want to play some Duels runs and could use more fresh ideas for your starting decks? Look no further, as we have just what you need!
Have fun
Disclaimer: Some decks in this article were collected from Firestone.
You can find out more about Firestone and install the app here
If you've had 12 win luck in Duels, be sure to add your starting decks to our site via the deckbuilder and share them in the comments below!
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Mentioned Hearthstone Cards

card illustration by Ursula Dorada
Rush Deathrattle: Add two 1/1 Riders with Rush to your hand.
Subject: Re: Unsafe Rides? bump
card illustration by Jim Nelson
Rush. Deathrattle: Draw a minion and give it +3/+3.
"I have been mrglrlglr… chosen!"
card illustration by Lars Grant-West
Your Beasts have Charge.
Tundra rhinos are often mistaken for kodos. Or am I mistaken?
card illustration by Matt Gaser
Secret: When an enemy minion attacks, return it to its owner's hand. It costs (2) more.
"Dang, that's cold." - appropriate response to Freezing Trap, or a mean joke.
card illustration by Sam Nielson
Your Battlecries trigger twice.
Contains 75% more fiber than his brother Magni!
card illustration by L. Lullabi & K. Turovec
Summon three 1/1 Illidari with Rush.
Undisputed champions of "Dancing with the Satyrs."
card illustration by Hideaki Takamura
Give minions in your hand +1/+1. (Upgrades when you have 5 Mana.)
Now drop and give me 5 Mana.
card illustration by Terese Nielsen
Choose One - Gain 2 Mana Crystals; or Draw 3 cards.
Druids take nourishment from many things: the power of nature, the songbird's chirp, a chocolate cake.
card illustration by Lars Grant-West
Your Beasts have Charge.
Tundra rhinos are often mistaken for kodos. Or am I mistaken?
card illustration by Jun Yan
Your next spell this turn casts twice.
When the Moon is between the Sun and the Azeroth.
card illustration by Yoahua Xu & Junru Zhuo
Tradeable Spell Damage +2
Somehow, she manages six different professions.
card illustration by Dany Orizio
Give your hero +2 Attack this turn. Gain 2 Armor.
The claw decides who will stay and who will go.
card illustration by Richard Wright
Deal $1 damage.
"Cast Moonfire, and never stop." - How to Be a Druid, Chapter 5, Section 3
card illustration by Akkapoj T.
Discover a Rush minion. Your next one costs (1) less.
It's a quick read.
card illustration by Trent Kaniuga
[x]Rush. Whenever this attacks, give +1/+1 to all minions in your hand.
Knows how to lift everyone up while tearing every enemy down.
card illustration by Jakub Kasper
[x]Draw a card. Outcast: Draw another.
"Pick a card, any card! Preferably the left- or right-most card."
card illustration by Brandon Kitkouski
Secret: When your hero is attacked, deal $2 damage to all enemies.
It traps your food AND cooks it for you!
card illustration by Anton Zemskov
Summon three 1/2 Demons with Taunt. Costs (1) less whenever a friendly minion dies.
What happened after the guardians tripped? They Fel.
card illustration by Brandon Kitkouski
Secret: When your hero is attacked, deal $2 damage to all enemies.
It traps your food AND cooks it for you!
card illustration by Anton Zemskov
After you summon a Rush minion, give it +2 Attack.
He's always going to reign on his parade.
card illustration by Ivan Fomin
Battlecry: Discover a Secret.
Yeah, but the mystery prize could be anything! Even a boat!
card illustration by Terese Nielsen
Choose One - Gain 2 Mana Crystals; or Draw 3 cards.
Druids take nourishment from many things: the power of nature, the songbird's chirp, a chocolate cake.
card illustration by Jakub Kasper
[x]Draw a card. Outcast: Draw another.
"Pick a card, any card! Preferably the left- or right-most card."
card illustration by E. Li & A. Zemskov
Summon a 3/3 Strider. Repeat for each Secret you control.
Welcome to the petting zoo. DO NOT TOUCH THE ANIMALS.
card illustration by Mike Sass
Secret: After your opponent casts a spell, summon a 4/2 Panther with Stealth.
"I know some new tricks, a lot of good tricks. I will show them to you. Medivh will not mind at all if I do."
card illustration by Terese Nielsen
Choose One - Gain 2 Mana Crystals; or Draw 3 cards.
Druids take nourishment from many things: the power of nature, the songbird's chirp, a chocolate cake.
card illustration by Ware Lee
Look at two spells. Add one to your hand or Overload: (1) to get both.
Plainsrunning will result in disqualification.
card illustration by Ursula Dorada
[x]After you play a Rush minion, summon a copy  with 1 Health remaining.
"Here's the plan: you go left, I go right, and the wounded guy takes the hit."
card illustration by Alex Horley Orlandelli
Give a friendly minion +2 Attack and Charge.
"Guys! Guys! Slow down!" - some kind of non-warrior minion
card illustration by Brandon Kitkouski
Secret: When your hero is attacked, deal $2 damage to all enemies.
It traps your food AND cooks it for you!
card illustration by Alex Horley Orlandelli
Give a friendly minion +2 Attack and Charge.
"Guys! Guys! Slow down!" - some kind of non-warrior minion
card illustration by Scott Altmann
Return an enemy minion to your opponent's hand.
Rogues love sappy movies.
card illustration by Anton Zemskov
Deal $3 damage to all minions. Summon a 3/3 Spirit for every minion killed.
If you run 2 of these, would that make it the bi-cycle of hatred?
card illustration by Matt Dixon
[x]Rush Battlecry: Gain Windfury this turn only.
"Now I'm falling asleep and she's calling a crab…"
card illustration by Zoltan Boros
[x]Deal $2 damage to the lowest Health enemy, twice.
Kurtrus leapt over a tombstone towards the demonic invaders, yelling "PEW! PEW!" as he shot them down with fel magic.
card illustration by Arthur Bozonnet
[x]Rush After this attacks and kills a minion, gain +2/+2.
You either die a villain, or live long enough to see yourself become the hero.
card illustration by Hideaki Takamura
Summon seven 1/1 Illidari with Rush. If they all die this turn, summon seven more.
When someone gets injured, it's considered performance art.
card illustration by Dany Orizio
Give your hero +2 Attack this turn. Gain 2 Armor.
The claw decides who will stay and who will go.
card illustration by Matt Gaser
Secret: When an enemy minion attacks, return it to its owner's hand. It costs (2) more.
"Dang, that's cold." - appropriate response to Freezing Trap, or a mean joke.
card illustration by Matt Gaser
Secret: When an enemy minion attacks, return it to its owner's hand. It costs (2) more.
"Dang, that's cold." - appropriate response to Freezing Trap, or a mean joke.
card illustration by Steve Prescott
Lifesteal Rush
They make wonderful pets if you're not allergic to blood loss.
card illustration by Matt Dixon
[x]Choose Twice - Draw a card; Give your minions +1 Attack; Gain 6 Armor.
Three paths diverged in a darkened hall, and I – I took the one less traveled by, And got eaten by a slime.
card illustration by Vladimir Kafanov
After your hero attacks, Discover a Secret and cast it.
This rifle needs a muzzle for its muzzle.
card illustration by Dave Allsop
At the start of your next turn, summon two 2/2 Demons with Taunt.
Look, summoning ain’t exactly a science. Sometimes it takes a turn.
card illustration by Rafael Zanchetin
[x]Rush After a friendly minion attacks and survives, give it +1/+1.
"Tread carefully, but stand tall, and stand together. For strength and honor!" —Rokara
card illustration by Scott Altmann
Return an enemy minion to your opponent's hand.
Rogues love sappy movies.
card illustration by Dan Brereton
Choose One - Deal $2 damage; or Summon two 1/1 Saplings.
2 out of 2 saplings recommend that you summon the saplings.
card illustration by L. Lullabi & K. Turovec
Summon six 1/1 Illidari with Rush.
Give me an R! Give me a U! Give me an S! Give me an H! You two, you’re exclamation points!
card illustration by L. Lullabi & K. Turovec
Summon three 1/1 Illidari with Rush.
Undisputed champions of "Dancing with the Satyrs."
card illustration by Arthur Bozonnet
Your Secrets cost (0).
She's practically GIVING your secrets away!
card illustration by Richard Wright
Deal $1 damage.
"Cast Moonfire, and never stop." - How to Be a Druid, Chapter 5, Section 3
card illustration by L. Lullabi & A. Zemskov
After a friendly Rush minion attacks, deal 2 damage to the enemy hero.
There are Old Gods and then there are Rock Gods.

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